Silent Hill - The Alluring Nightmare
Light for the Lost
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Lost? Confused? You're not alone. Here are some maps, tips and cheat codes to help you through...

MAPS

The following maps reflect what they should look like when you're finished with that area. Harry has marked the areas in red. A red X means a dead end or important spot. A circle indicates where you need to go to obtain your next goal. A red line through a door means that it's locked or jammed. Eventually, you will be able to click on the maps to enlarge them. Until then, you can right-click on the image and set it as the wallpaper on your computer for easy reference.

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OLD SILENT HILL:
The green arrow is where you begin in the game. Follow the clues, but keep your weapons handy! You'll have a lot of monsters to oppose you.
MONSTERS: Winged Demons, Skinless Dogs

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MIDWITCH ELEMENTARY SCHOOL:
Cheryl's bloody trail of sketchbook pages leads you to this normal-looking school. When it transforms, it becomes that much more wrong - that children would be somehow involved in this nightmarish facility of torture and mutilation.
MONSTERS:
Child Zombies, Small Black Ghosts, Split-Head Lizard Boss

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SEWERS:
You take Lisa's advice and end up here. First of all, if you're afraid of the dark, you won't like it here. Forget about your radio, because it doesn't work. Hold R2 and L2 down at the same time and Harry will automatically aim at the nearest creepy crawly. Watch the ceilings! Follow these dank passages until you get to South Park (hmmm) to see if Cheryl was really walking on air. (Or if Cybil got her hands on some of that White Claudia...)
MONSTERS: Ceiling Crawlers, Headless Teddy Bears and Mutant Cockroaches

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CENTRAL SILENT HILL:
After crossing the drawbridge, you will continue your search here.
MONSTERS: Winged Demons, Skinless Dogs, Hopping Demons, Bloody Leather Demons, Larvae Boss, Moth Boss

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ALCHEMILLA HOSPITAL:
Dahlia tells you to "make haste" to this hospital before it's too late. You'll make some new friends, along with LOTS more enemies. You'll also make some really interesting, if not highly disturbing discoveries. My favorite part of the game.
MONSTERS: Zombie Nurses, Zombie Doctors, Mutant Cockroaches and a squirming, hydra-like creature...you'll see what I mean.

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RESORT AREA/SOUTH PARK:
This is an interesting part of the game. You find yourself in the Sanford resort area, no doubt where Harry and Cheryl were supposed to be enjoying their vacation. Instead, he is playing a cat and mouse game with Alessa. Mind you, what Harry does in the resort area determines what ending you get. See the Walkthrough page for details.
MONSTERS: Bloody Leather Demons, Headless Teddy Bears, Hopping Demons, Skinless Dogs

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NOWHERE: This area is the epitemy of a memorable nightmare. It looks familiar, but it's not - many places of your past are blended together in a confusing world where you can't scream...
You'll find yourself back in many familiar places here, but with new puzzles and the ultimate goal - save Cheryl!

Oh, yeah, you don't get a map for this area. Maybe if you're nice I'll draw one for you. : b

MONSTERS:Zombie Nurses, Alessa/Samael

LAKESIDE AMUSEMENT PARK:
Exit the sewer to find yourself in what looks like a scene from "Something Wicked This Way Comes." Careful, you know those cute little ghosts from the school? Well, somewhere they decided they hate you. Kill them! Also, find the carousel for a little surprise...
MONSTERS: Small Black Ghosts, Cybil Bennett

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GAME SHARK CODES:
 
SILENT HILL: 0:00:00 Timer 800bcc840000 / 800bcc860000
Always First Save: 800bcada0000
Press [Select} Health Restore: doobc76c0001 / 300ba0bd0040 / d00bc76c0001 / 800ba0be0006
 
SILENT HILL 2: Infinite Health: 4ca9f29a 145625dd / 4ca9f2a2 145625dd